For sports fans, there is no more time for entertainment than at the end of the summer. Big leagues start to develop, pre-season games end, and harsh sports video games start to catch on - or in the digital world we live in, hard drives. The Madden League (Madden NFL) faithfully returned it to us for a year, with a view to the beginning of the Madden League. Despite the fact that it's the exclusive product of EA Sports - which hasn't really competed for years - the fact is that both publishers and EA Tiburon are trying to reinvent the mechanics, find new antipathy and touch their own sports legends.
A few years ago, they launched longshot, a story model that meets the dramatic and narrative needs of such video games. Although he didn't persuade many people, he proved to have a certain proportion, which improved the development path of FIFA. This time, Madden NFL 20 seeks a less mundane, less dramatic approach - though similar to narrative methods, and more focused on the legacy and influence of this spectacular sport's superstar. Although this seems to be a trivial or secondary problem, this method has completely changed the game playing method, the development of the game and the role of some famous people in the field of the game, making us feel the spectacle and unpredictable feeling more time than we watch the game in the stadium or in a comfortable home.
Do you want Tom Brady to pass a long pass to the penalty area and solve the game in a flash? Not have enough MUT coins? Well, maybe even though it sounds like a recurring phrase in the analysis of the title of the annual sporting event, this is your version.
This is how superstar X factor works: playing with the stars
The evolution of Madden NFL is hard to categorize, especially because sometimes you can feel that you are going through a legend from repeated trials, but in the sequel and over the years, it has actually affected other sports events of EA Sports itself. EA Tiburon hopes to enhance the advantages and disadvantages of previous years, abandon useless things and even make new adjustments. As we said, "Madden NFL 20" is a tribute to the performance and determination of outstanding players. It introduces us in detail the different teams and franchise superstars that make up the football league.
It's not just an aesthetic claim, it's not a collector of stickers and characters from the ultimate team. In this article, we will find the best players who do what they really know with their unique and very unique actions and skills, so that they can get real support in the worst time, and promote them to the idiomatic category of one or another fans. This is the way superstars X factor was born. It is the new name of less than 100 players in video games, making them outstanding people, distinguishing them from other mortals on the court and because of their impressive characteristics.
These enhancements are inherent to each player and are designed to enhance their character, play or role in the team, both offensive and defensive. In this new special category, we found two great visions, superstar ability and X factor. The first is the ability specific to each player, which is an active action. These actions will be different in the daily competition and give each player a special status. The second represents a negative ability, full of the realization of some challenges or markers in the game.
With them, when we achieve our goals, we can show our strength, go further, avoid bad luck to get low madden coins and even improve our quality. Take Patrick mahome for example. He is the cover character of video games and the main star of EA champions. We will find a skill called "Rocket Launcher", which can make us extend the distance of passing the ball , and even throw the ball more than 80 yards if we achieve good passing rate in the game.
When we master such skills, the first thing we may think about is whether it undermines the balance of all parties. The answer is No. Madden NFL 20 provides this function in all game modes, but it is not implemented with the same emphasis or possibility, so it is only limited to power up players in the ultimate team, while it is limited to players with better development features in the French mode. In addition, not all players have this series of gifts and cannot activate all gifts in one team at the same time. EA wants us to use them tactically, thinking that attacking and defending players should activate their x factor, and for competitors, what is the most sensible way to stop or reduce them. At first, we were shocked to learn about the mechanism of the superpower, but the fact is that it was delicately diluted during the competition, it provided a certain degree of metagames, and they provided the necessary additional functions typical of NFL.
They sell to the biggest crowd. Our nerds are hard to get. In any given population, you will find one in ten of us, maybe two in ten (one in five). How many people take part in sports? You may see five out of ten. When those engaged in sports see games about their favorite sports, they may buy them. You also have parents and grandparents who buy video games for children who don't know what they like. My grandmother bought me an Eragon game of Nintendo DS, and then the next year bought me a same game. If you are a gamer of that era, you will know that this is not a game that any gamer can buy. Now imagine that, in addition to sports, grandparents do the same thing, because sports are more relevant to them than call of duty or Grand Theft Auto, and they think that "blast 19" is better for their loved ones than "Red Dead Redemption".