Because of how prices artificially changed from supply and demand, it enabled a large number of players control thing costs from coordinated activity and to efficiently match the GE. And with many useless items (especially scrolls introduced at RS gold the subsequent Summoning update) unable to move below a specific value, this enabled players to perform crap trades and effectively bypass the unbalanced trade limit by performing unbalanced trades but supplementing your commerce with useless yet precious and abundant items in lieu of anything of actual value.
The men and women who are max level arent having fun, and dont need things to do. People have this exceptionally weird notion in newer time that Runescape gets pleasure when you are max level. So people spend weeks performing find there is not anything. However, the sunk cost fallacy and addictive character of Runescape implies that people dont stop playing. I believe it says something that the creator of RuneScapes made the curve so it would be almost impossible to reach max level. Thats why the past couple of levels are so long. In addition, he believed 50-60 to be elevated level. But people have completely sucked the fun out of RuneScape by making it all about acquiring degree.
Until the OSRS team is able to generate a new RuneScape ability that has no effect on the present market in addition to being integral to RuneScape/something you wish to do, I do not find any new RuneScape skill reaching the 75% required to make it in to RuneScape. Its certainly one of the things I find annoying about OSRS today. By making it so the neighborhood determines 99% of developments, it means they can not decide to include some thing without voting without everyone freaking out and stating its own EoC all repeatedly.
More especially, you can't win when the additions are bigger than a quest/area that is brand new. The OSRS community is pretty unpredictable when it comes to exactly what"feels" oldschool and what doesn't. I thought the Warding RuneScape skill (the latest new RuneScape skill they polled) was a pretty great addition that fit well into the market (with Warding basically being a way to eventually craft Magic Armor, basically being the equal to Smithing or Crafting). They have done additions to RuneScape, with examples being Priffdinas and Zeah, I wish that the neighborhood would provide them a bit of slack when it comes to material the dev team wants to perform.
Maybe they create a"Beta World" that they will periodically update with articles they're working on, kind of like Unearthed Arcana for DnD, that lets people try their bigger thoughts like RuneScape skills in a more compact scale economy to see how it plays out, as opposed to how it currently is the point where the only pictures or gameplay you get ahead of unemployment is a few screenshots and descriptions. They have this using their championship worlds, although not for each concept they want to include. I recall in the leadup to the raid they put armor and the new weapons so players give feedback and can test them out. Heck, they have temporary worlds together with all the DMM seasons, so that they could only take them and say"We are adding Warding for this world for 2 weeks, try the concept out and tell us osrs gold paypal no id what you believe".